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EA SPORTS CRICKET GAMES WINDOWS
While they look a bit outdated compared to the new Cricket for Windows instalments, they’ll still instantly win your heart. Once again the game has been designed with realistic 3D graphics. With excellent game mechanics, it’s easy to indulge yourself in a high-scoring game. The game is available in different modes, and you can choose one depending on the experience, interests, and number of players. In this sports game, you can choose from multiple national teams, including Australia, New Zealand, West Indies, India, Sri Lanka, and more. Over the years, users around the world have loved this offering from EA Games, an industry giant that doesn’t disappoint players. The graphics are exceptionally good, and playing the game feels like being part of an actual match in real life. One of the most popular games from EA SportsĮA SPORTS Cricket is one of the most popular versions of the classic game.
EA SPORTS CRICKET GAMES PRO
Compared to Cricket 19, Pro Evolution Soccer, and FIFA 15, this Windows game lets you customise the entire gameplay mechanics and offers comprehensive keyboard mapping options.
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For instance, you can select various venues for the matches, edit weather conditions, choose from a huge catalogue of players, and modify other game settings. While playing this title, you won’t be bored for a minute with all the multiple customisation options available.ĮA Games Cricket allows you to personalise the in-game experience. This is a cricket simulation game, which features high-quality visuals, a thrilling gaming experience, and realistic gameplay mechanics. The classic sports game has been designed by HB Studios and was released under the renowned EA label. Of course this may be completely unrealistic, as I know solid gameplay does not necessarily sell games and gloss and aesthetics can (FIFA always outsells PES for instance).EA SPORTS Cricket was first introduced in November 2006 for PlayStation and Microsoft Windows. Motion capture, lighting, textures etc.Īfter the main battle has been won and you've have a few celebratory beers, you then go back and tweak the graphics engine (different batting/bowling styles) implement statistics calculations, negotiate licensing for authentic players and equipment, weather effects, detailed stadiums, batsmen century cutscenes, crowd chants, animated streakers and whatever other garbage you have time to add.
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The remainder of the battle is implementing a solid graphics engine to accommodate the above. Again a bloody hard task for a cricket game considering the complexities of the sport. Trying to give computer controlled players common sense running between the wickets, which end the fielders throw to and CPU team strategies, correct umpiring decisions etc. The main part of the second half of the battle would be implementing AI. Then, they need to decide how objects interact with the physics engine (ball hitting bat, ball bouncing on pitch or outfield, how much throws from the outfield travel through the air, fielders sliding along grass etc), and importantly how the use will control these events. I suppose this is mainly interpreting the laws of physics, how gravity works etc. If the devlopers can make a solid physics engine, the first half of the battle has been won. If I was in charge of the development team for one of the new cricket games, I'd give them these priorities: I think we all need to face the fact that most past cricket games have been utter crap.ĭevelopers seem to have got their priorities completely wrong in terms of conventrating on what makes a good cricket game.Īpart from the fact that past games were obviously very rushed, the developers have been way too caught up applying official licences, recording commentary, making real grounds etc rather than making a solid game. Might take a while, but it would add a great experience to the game. Slowly you build your way up to be a test player of whatever. The same could be done with bowling, your captain asks you to bowl in the 13th over or maybe later if you are a spinner, your job may be to contain runs or take wickets, again you gain experience points for this. Through your performances you build up certain abilities on different types of surfaces. Say your captain has you at 6, you might come in when it is 4/67 or 4/206 and you get an instruction from your captain to either play aggressively or defensively. Then when you play a game, if you are a batsman, you are insterted into where you bat. Perhaps you may start out with 10 skill points and you can allocate those to either batting or bowling or 5 each if you want to be an allrounder. You may start out in grade cricket or whatever, and you have to build up experience, skills etc. I reckon there should be a section where you get to take on the career of one player.