![quantizer bidule quantizer bidule](https://framapiaf.s3.framasoft.org/framapiaf/media_attachments/files/106/947/062/851/358/485/original/3c404a64d14a52bf.png)
By the time you're done with them, you end up with a gain plugin and a little synth I think? It'll be kinda confusing/frustrating at first since you don't have any experience managing memory or dealing with pointers, but really all the concepts are identical from PHP, so don't fear it too much
![quantizer bidule quantizer bidule](https://library.vcvrack.com/screenshots/AriaSalvatrice/Darius.png)
#QUANTIZER BIDULE INSTALL#
JUCE generates projects directly for Vis Studio 2015, so you just download VS 2015 Community free, install it, download JUCE, then follow the tutorials on JUCE's site. The free version of VS has everything you need for C++ coding, so no money spent there, and it has the requisite compiler already built in too. If you're on Windows, you'll want Visual Studio for sure. Theres a ton of free compilers/IDEs out there, so you don't have to spend a dime. If you're cool with your plugins looking pretty ugly, to a certain point you can mostly avoid having to write any code at all except the actual DSP stuff It auto generates for you a barebones VST project that compiles into a working VST and has a graphical GUI editor, so you could make something like a plugin that just has a big slider that controls volume and not have to actually type more than 4 or 5 lines of code. You can get a VERY simple hello world type VST up and running no problem for sure. My first language was C ~15 years ago and by the time I decided to try making VSTs, I already had enough experience to where I'm not really a good judge of how difficult the basics are.